A short post on how to generate random variables with the new header "random" in the STL. I provide a header file that is useful to me whenever I use this new feature; maybe you'll find it useful too. Here is a usage example (assuming you put the header in the same directory):
#include "random_engine.h"
#include <iostream>
using namespace std;
int main()
{
std::uniform_int_distribution<unsigned> U(1, 15);
auto generator = RandomEngine::bind_to(U);
cout << generator() << endl;
cout << generator() << endl;
cout << generator() << endl;
cout << generator() << endl;
cout << "------------" << endl;
cout << U( *RandomEngine::get() ) << endl;
cout << U( *RandomEngine::get() ) << endl;
cout << U( *RandomEngine::get() ) << endl;
cout << U( *RandomEngine::get() ) << endl;
}
No comments:
Post a Comment